Thesis

January 18

Movement makes us alive. 

When you create a play in soccer and collaborate with other people to get a job done it is the single most gratifying moment a person's life. It is an exceptional part of the human sprit and contribution to both personal and group confidence. It is how we grow, move, create and participate in the world. All of this is because of movement and cognition. 

Looking at last semester's work and my training as a graphic designer, I desire to have an graphic heavy / infographic outcome met with a few physical products which aid in facilitating the idea, but ultimately I wish to create a graphic / art directed solution. My thesis has been a value in my life from day one, this is something I share with most people around the world. Though traveling, playing sports, seeking new experiences, but unlike many others, I try to stay as connected as possible to watching, paying attention, and appreciating those moments. 

Our first week back was exciting. Everyone is eager and interested in making their thesis fantastic. Sinclair sent us a first class / week reflection email early Saturday morning. He was excited for everyone's thesis, but wanted us to create a clearer message or thesis statement. His exact words where: "Your thesis statement is the central argument of your thesis. It is the primary conclusion that you draw from your research. It is NOT the field of inquiry or the general assumption you made as you entered your thesis exploration." I completely agree, many of us, including myself, need a more decisive statement to make the next 4 months more focused and thoughtful. My previous thesis statement goes as follows: My thesis aims to further understand, inquire my interest in the relationship between movement and design. This program asked us to look at our thesis though a specify set of lens, which are celebrated by the program for their multidimensional nature.

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Slightly off subject statements: 

We ignore movement as a facility of human connection to the world around us, but the world is changing, how can I create a suite of design solutions to reconnect us to the fluidity of the world around us and how can those solutions make our lives more like the past and less like the future? Human beings have been the most prosperous animals on this planet, we have relinquished the ancient needs or values which made us what we are today.

Off subject: I had a few thoughts centering around Layers. I began to think about what it takes to develop a brand, an experience, an object, things that we use everyday. In so many obvious ways, we are layers and for it design is a function of finding the right layers to develop product or design interventions. Many times we find design to be a strong hold for benefiting a certain audience, but when does those layers or pieces of history create a new product. I am sure you have heard the rule of 3. Like Google, Apple and other companies. It takes the 3rd round of something to develop it for the right people or reasons. Layers are the reason we are able to find an audience or a voice. Layering is a way to create experiences or learn from our past. It takes significant moments in your life to create a single layer. They are the point of memories or structures in our cities systems. We are scared by layered experiences and at the same time, we are pushed to move forward by these layers. 

There is something intriguing about how Layers take hold or capitalize on life. They are the reason we stay in the same town for our entire lives or why we don't. There are apart of our decisions and values. They permeate-seconds, moments or decades of our lives. 

What is the compelling value design offers or exposes about these layers. Some of these layers can be seen in Eadweard Muybridge's motion captures seen below.